![]() ![]() The noise node takes derivatives (tick Compute Derivatives in the details of a supported noise node) and outputs an erosion value that you can then add to your original noise value. ![]() An example is available in /Voxel Content/Examples/VoxelGraphs/Erosion/VG_Example_Erosion It's a relatively expensive fractal noise. ![]() This noise fakes erosion using analytical derivatives & gavaronoi noise. It's based on : the trick is to use cellular noise with a custom distance function to make craters. It looks really great when used as a fractal noise. These new noises are available as nodes in voxel graphs, and as functions of FVoxelFastNoise in C++. The smooth tool can now smooth paint data (only works with RGB data for now).Ĭustom tools are now listed below the regular tools:Ĭustom tools are really powerful: for instance, the Graph Tool with the Nois圜olors generator lets you paint noisy patterns like this (it's named Graph Tool, but works with both voxel graphs and C++ generators)īehind the scenes it's just a color with some value shift by some white noise: The sphere tool can now paint with a falloff. It is now correctly converting the colors to sRGB/linear space as needed. vox - no need to manually export them anymore! It now directly reads the palette from the. The magica voxel importer is now using for more accurate imports. I've also added MI_VoxelMaterial_Colors_WithShift to the examples materials: this material will shift the colors based on the normal.Ĭombined with the Flat Normal option, it can give some very interesting looks like this: This will create additional vertices to ensure each triangle has a single normal. You can now do flat normals by using the Normal Config dropdown on the voxel world: ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |